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Hard-Surface Asset – Maya Specialization | Student Work

Proud to present this hard-surface asset created by my student as part of the Maya Specialization program, focusing on production-ready modeling workflows used in games and cinematic pipelines.

This project emphasizes clean topology, accurate proportions, and structurally sound modeling, ensuring the asset is suitable for animation, texturing, and engine integration. Special attention was given to edge flow, modular construction, and non-destructive workflows—key expectations in professional environments.

🔹 Key Focus Areas:

Hard-surface modeling in Autodesk Maya

Clean quad-based topology and optimized mesh flow

Proper use of booleans, bevels, and subdivision workflows

Accurate scale and real-world reference matching

Asset organization and naming conventions for production

Student - https://kapiljangra08.artstation.com/projects/a0wXbR

The objective of this exercise was to train students to think like production artists, balancing visual fidelity with technical efficiency. Projects like this demonstrate the importance of pipeline awareness, modeling discipline, and industry-standard practices.

💬 Constructive feedback and critiques are welcome.